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Multimc java path
Multimc java path













  1. #MULTIMC JAVA PATH ARCHIVE#
  2. #MULTIMC JAVA PATH ANDROID#
  3. #MULTIMC JAVA PATH CODE#

: LWJGL Version: 2.9.MultiMC crashes whenever it finishes loading, no red message stating why, here's the crash report

multimc java path

OpenJDK 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release Picked up _JAVA_OPTIONS: =/home/alexs2412/.minecraft/natives/ Please let me know if you still have trouble and I'll try to help as much as I can!Įxport _JAVA_OPTIONS="=$HOME/.minecraft/natives/" I don't know what sort of problems you guys are having with Optifine as I had it working perfectly fine (in fact, I even tried my roommate's Switch to make sure!). I got a ton of "Incompatible Java and native library versions detected" from lwjgl but I merely ignored them and the game played perfectly fine. now you may be able to double-click the script (or drag it to the terminal window without anything typed in it) to launch Minecraft! type "chmod +x " into the terminal (with the space at the end) and drag this script into your terminal window. put the Minecraft launcher inside ~/minecraft.jar (~ represents your home directory), copy the script that starts with "#!/bin/bash" (it is the entirety of the three lines which go to the end of the post) into a file with the ".sh" extension, and open a terminal. I used this bash script to launch Minecraft 1.14.3 (afaik, also try 1.14.2 to be safe) and I have noticed that it does NOT work with any later version. I wish I remembered what changes I made (or I backed it up before wiping L4T away), but this is sadly all the information I have. I made numerous changes in lwjgl3's source and built it straight from the Switch in order to get what is in the above archive.

#MULTIMC JAVA PATH ARCHIVE#

your natives folder must only have what I have in the archive above. one thing you'll want to keep in mind is that these files must replace the files in OP, not be alongside them.

#MULTIMC JAVA PATH ANDROID#

I ended up deleting L4T in favor of Android but I still have some things that may be of help. Sorry I missed all the messages, I didn't get notified for some reason. OptiFine Version: OptiFine_1.14.3_HD_U_F1ĬpuCount: 4i cannot for the life of me figure out how got his game to load Is Modded: Very likely Jar signature invalidatedĬurrent Language: ~~ERROR~~ NullPointerException: null OpenGL: ~~ERROR~~ NoClassDefFoundError: Could not initialize class Launched Version: 1.14.3-OptiFine_HD_U_F1 JVM Flags: 5 total -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation Java Version: 1.8.0_212, Oracle Corporation Operating System: Linux (aarch64) version 4.9.109+

multimc java path multimc java path

#MULTIMC JAVA PATH CODE#

Don't be sad, have a hug! (Library.java:50)Īt .(MemoryUtil.java:97)Īt $Default.(Pointer.java:67)Īt .GLX.initGlfw(GLX.java:266)Īt .Main.main(SourceFile:154)Īt 0(Native Method)Īt (NativeMethodAccessorImpl.java:62)Īt (DelegatingMethodAccessorImpl.java:43)Īt .invoke(Method.java:498)Īt .launch(Launch.java:157)Īt .main(Launch.java:23)Ī detailed walkthrough of the error, its code path and all known details is as follows:Īt .loadSystem(Library.java:147)Īt .loadSystem(Library.java:67)Īt .(Library.java:50)















Multimc java path